After a frustrating third season full of jerky accelerations and sudden brakes, The Walking Dead brought the crazy to a jarring, effective halt in last night’s season finale.
The last few episodes have unsteadily balanced a number of storylines whose interest is waning. Andrea finally chose a side, even as the Governor remained a static, iconic villain (he’s like one of those creepy clown punching bags – you hit him, he doesn’t stay down). Glenn and Maggie made up and provided a little, suspicious ray of sunshine in the midst of death and destruction. Rick waffled and moaned and still isn’t the hardass he tries to be. Michonne is still a frighteningly observant hard case.
With their licensed tie-in to Robert Kirkman’s The Walking Dead, Telltale proves once again that worthwhile emotional experiences in gaming have nothing to do with fancy graphics requiring billion dollar budgets, but everything to do with well-crafted narrative and smartly written characters that you give a damn about.
It seems that while The Walking Dead suffered in the wake of Frank Darabont’s unceremonious departure (hence the slog of last season), writers, composers, and actors have seriously stepped up their game for season three. Last night’s episode was one of the best acted, most nerve-wracking, suspenseful episodes of the […]
After the rough, brutal reintroduction to The Walking Dead‘s post-apocalyptic dystopia this season, this week’s episode ushers us back into a bizarre normalcy. “Walk with Me” begins with a helicopter crash – but who’s flying, and how did they get here? Michonne and Andrea follow the smoke – as the […]
Things are finally happening! In the opening of this week’s Walking Dead, our cast of survivors comb the woods and fields surrounding Hershel’s farm as Rick eulogizes Dale. As Andrea, T-Dog, and Shane brutally, viciously smash and crush the head of a walker, Rick laments the late Dale’s passion for […]