Mike Haggar

11 posts

The Finale Solution – Three of Them, Actually.

End Errors: Game, Postscript For the last month or so, I’ve been talking about how terrible endings are in video games. Over the course of two articles, one focusing on a decent variety of problems, the other exploring a single issue in depth, I think I managed to at least […]

Laura Photo

The Dialogue Tree Welcomes a New Climber!

With that done, I now must ask Laura to introduce herself by revealing something embarrassing. To let the folks reading this know that not only is she smart and talented, but a gamer through and through. It’s also the final part of the ritual, and you don’t want to leave the painted goat hanging for too long.

Gold Filter Comparison

The Golden(Eye) Rule of Enemy Design!

Last time the committee was called to order, we touched upon perhaps one of the biggest most insurmountable and at the same time grandest issues in gaming. We also exceeded our standard session length by about 2,000 words, twenty minutes and past most folks’ tolerance for walls of text. Doing […]

Mike Haggar Slacks

Dissatisfying Difficulty in the Digital Domain!

This is going to be a quick one folks. Partially because A) I’d like to see if that’s possible, and B) I’m in the middle of Catherine, and boy is it . . . interesting. Catherine‘s version of “interesting” involves a LOT of sheep. So I was originally going to […]

Gravestone of Atari

Batman, Auteurism and Supreme Court Decisions! Oh My!

Events are brewing in the world of gaming dear readers. Big events. Sure, I suppose that’s pretty common – something’s always happening somewhere. But one of these events is of a political nature, so it would be remiss of we members of the Reform Committee to let them slip past […]

Sex, Choice and Video Games . . . on a Quantum level.

I, along with most of the free world, have been playing Portal 2. Perhaps thinking 5th dimensionally has put everyone in the mood for science, as there’s an interesting issue that the Metro City board of certified physics professors has brought to my attention. Normally they stay in their labs […]

The Ballot Box Beat Down – A Hard Corps look at DLC

Here at the Metro City Reform Committee we take a look at the issues going on in gaming and hand out screeds of street justice along with lightning-strike legislation if some ne’er-do-wells decide to abuse the good name of gaming. But over the last week, the meaty harvest that is MvC3 has kept our bellies full of fighting. Thanks goodness some alert citizens hopped on the chance to grab the red emergency phone by the handle and give us a call- albeit about a long running issue in gameland.

“I’ll Buy That For A Dollar!” – A Public Service

Anyway, here at the Metro City Reform Committee, we’re familiar with hard times, we know that sometimes you need to save a bit of cash to eat or pay rent or whatever. We graduated from the school of Hard Knocks after all, getting a doctorate in awesome – sometimes this means we give back fistfuls of caring rather than our usual knuckle sandwiches of words.

So with out pocketbooks in mind, the desire to help out in our hearts, and the unnecessary back story for the article’s title out of the way, let’s take a look at a few different games that you can purchase for exactly one dollar – and don’t suck.

The Metro City Reform Committee: Monday Nights at the Giant Ape Fights!

But something seems wrong in gamingdom. The boss battle and especially the LAST boss battle to occur in a game, is dying. I’m not entirely sure why exactly. It’s probably due to zombies, I mean; they’re in just about every game ever so of course it has to be them! Even if it’s not rooted in zombies directly, it’s definitely a plague occurring in games at about the same rate as the current zombification.