End Errors: Game, Postscript For the last month or so, I’ve been talking about how terrible endings are in video games. Over the course of two articles, one focusing on a decent variety of problems, the other exploring a single issue in depth, I think I managed to at least […]
There are a few privileges that come with the role of dance critic. One that is not so obvious, but very gratifying, is watching companies start, develop, and come into their own. If you remain in one locale long enough, you see large companies grow more magisterial, and small ones pop up on the horizon, fall away, or survive and aggregate dancers, repertoire, audiences, endowment, and heft.