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> <channel><title>California Literary Review &#187; Video Games</title> <atom:link href="http://calitreview.com/category/topics/video-games/feed" rel="self" type="application/rss+xml" /><link>http://calitreview.com</link> <description>An arts and culture magazine.</description> <lastBuildDate>Sat, 11 Feb 2012 22:12:32 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>Video Game Review: AMY</title><link>http://calitreview.com/23386</link> <comments>http://calitreview.com/23386#comments</comments> <pubDate>Wed, 25 Jan 2012 20:33:00 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[AMY]]></category> <category><![CDATA[Lexis Numerique]]></category> <category><![CDATA[Paul Cuisset]]></category> <category><![CDATA[VectorCell]]></category> <category><![CDATA[videogame action]]></category> <category><![CDATA[videogame adventure]]></category> <category><![CDATA[videogame stealth]]></category> <category><![CDATA[videogame survivor horror]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=23386</guid> <description><![CDATA[No, what truly hurts is that <i>AMY</i> squanders more potential than a philosophy student. Especially to me, as the game combines a favorite genre, Survival Horror, with a favorite game, <i>ICO</i>, and adds a dash of novelty by using a character you don’t often get to play as: an average woman ill-prepared for combat using her cunning to get by.]]></description> <wfw:commentRss>http://calitreview.com/23386/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Dark Souls VS Skyrim &#8211; Part 4 &#8211; Splinter of the Mind&#8217;s AI</title><link>http://calitreview.com/23069</link> <comments>http://calitreview.com/23069#comments</comments> <pubDate>Sat, 21 Jan 2012 12:11:17 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[A.I.]]></category> <category><![CDATA[Artificial Intelligence]]></category> <category><![CDATA[Bethesda]]></category> <category><![CDATA[Black & White]]></category> <category><![CDATA[Blade Runner]]></category> <category><![CDATA[D.A.R.Y.L.]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[F.E.A.R.]]></category> <category><![CDATA[Finding Nemo]]></category> <category><![CDATA[From Software]]></category> <category><![CDATA[Jurassic Park]]></category> <category><![CDATA[Keyser Soze]]></category> <category><![CDATA[Left 4 Dead]]></category> <category><![CDATA[Memento]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Nintendogs]]></category> <category><![CDATA[Officer Barbrady]]></category> <category><![CDATA[Science Fiction]]></category> <category><![CDATA[Shogun: Total War]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[south park]]></category> <category><![CDATA[star trek]]></category> <category><![CDATA[Star Trek TNG]]></category> <category><![CDATA[The Dialogue Tree]]></category> <category><![CDATA[The Elder Scrolls]]></category> <category><![CDATA[The Elder Scrolls Oblivion]]></category> <category><![CDATA[The Music Man]]></category> <category><![CDATA[The Next Generation]]></category> <category><![CDATA[The Usual Suspects]]></category> <category><![CDATA[Total Recall]]></category> <category><![CDATA[Wonder Project J]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=23069</guid> <description><![CDATA[Climb On Up and Talk With Me, in The Dialogue Tree! First things first. Though this blog used to be known as The Metro City Reform Committee, it has been rechristened as &#8220;The Dialogue Tree&#8221; for reasons that should be obvious: I often leaf behind the roots of my topics and branch out into fruitful [...]]]></description> <wfw:commentRss>http://calitreview.com/23069/feed</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Dark Souls VS. Skyrim &#8211; Part 3 &#8211; Space is the Place</title><link>http://calitreview.com/22895</link> <comments>http://calitreview.com/22895#comments</comments> <pubDate>Sun, 08 Jan 2012 08:54:27 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Braveheart]]></category> <category><![CDATA[Catherine]]></category> <category><![CDATA[Crying Freeman]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Descent: Freespace]]></category> <category><![CDATA[Dragon Age 2]]></category> <category><![CDATA[Good Guy Greg]]></category> <category><![CDATA[Inception]]></category> <category><![CDATA[Mel Gibson]]></category> <category><![CDATA[Payback]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[south park]]></category> <category><![CDATA[space]]></category> <category><![CDATA[star trek]]></category> <category><![CDATA[The Elder Scrolls]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22895</guid> <description><![CDATA[To trace the place that is space like an ace. So LAST TIME, I spent about a thousand words or so explaining stuff before getting to the danged point. But at least I was thorough, and ended up making a major point pretty early on in that intro, and it&#8217;s what we&#8217;re going delving into [...]]]></description> <wfw:commentRss>http://calitreview.com/22895/feed</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Darks Souls VS. Skyrim &#8211; Part 2 &#8211; On Space</title><link>http://calitreview.com/22718</link> <comments>http://calitreview.com/22718#comments</comments> <pubDate>Sun, 01 Jan 2012 01:59:57 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[BioShock]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Duke Nukem]]></category> <category><![CDATA[Duke Nukem 3D]]></category> <category><![CDATA[FPS]]></category> <category><![CDATA[Infinite Space]]></category> <category><![CDATA[Mario Bros.]]></category> <category><![CDATA[Marvel]]></category> <category><![CDATA[Marvel Versus Capcom 3]]></category> <category><![CDATA[Mirror's Edge]]></category> <category><![CDATA[Pac-Man]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[space]]></category> <category><![CDATA[System Shock 2]]></category> <category><![CDATA[Tetris]]></category> <category><![CDATA[The Elder Scrolls]]></category> <category><![CDATA[the muppets]]></category> <category><![CDATA[Thief: The Dark Project]]></category> <category><![CDATA[videogame first-person shooter]]></category> <category><![CDATA[Zenoclash]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22718</guid> <description><![CDATA[The First and Foremost Frontier. LAST TIME I was discussing time, and how the usage of it, and specifically how the developers of Dark Souls and Skyrim let players manipulate time, reflected a core difference of focus and design philosophy. Letting the player have any modicum of control over the 4th dimension (aside from pausing) [...]]]></description> <wfw:commentRss>http://calitreview.com/22718/feed</wfw:commentRss> <slash:comments>8</slash:comments> </item> <item><title>Dark Souls VS. Skyrim &#8211; Part 1 &#8211; Time Crimes</title><link>http://calitreview.com/22567</link> <comments>http://calitreview.com/22567#comments</comments> <pubDate>Thu, 22 Dec 2011 09:30:43 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Endings]]></category> <category><![CDATA[film]]></category> <category><![CDATA[Krang]]></category> <category><![CDATA[Max Payne]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Remedy]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[Teenage Mutant Ninja Turtles]]></category> <category><![CDATA[The Elder Scrolls]]></category> <category><![CDATA[The Flash]]></category> <category><![CDATA[The Legend of Zelda]]></category> <category><![CDATA[The Matrix]]></category> <category><![CDATA[Time Dilation]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22567</guid> <description><![CDATA[LAST TIME we were here, I said I wanted to keep talking about Skyrim, and so I will. But in lieu of a neat conversation I had, I think how I&#8217;m going to talk about it is going to change a bit from my original intentions. There were two big fantasy games that came out [...]]]></description> <wfw:commentRss>http://calitreview.com/22567/feed</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>An Early Resolution, and How the Stars Align.</title><link>http://calitreview.com/22303</link> <comments>http://calitreview.com/22303#comments</comments> <pubDate>Wed, 14 Dec 2011 08:04:51 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Arrowtotheknee]]></category> <category><![CDATA[Batman Arkham City]]></category> <category><![CDATA[California Literary Review]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Skyrim]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22303</guid> <description><![CDATA[Hey there folks! Its been . . . a while since the Metro City Reform Committee was last called into session. I wish I could say it was due to something exciting. Like time continuum paradoxes I run into due to my future self warning me of upcoming apocalyptic events which I then spend the [...]]]></description> <wfw:commentRss>http://calitreview.com/22303/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: The Elder Scrolls V &#8211; Skyrim</title><link>http://calitreview.com/22165</link> <comments>http://calitreview.com/22165#comments</comments> <pubDate>Sun, 04 Dec 2011 14:50:35 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Bethesda Game Studios]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[videogame fantasy]]></category> <category><![CDATA[videogame RPG]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22165</guid> <description><![CDATA[Skyrim is the name of cold, northern regions of a continent called Tamriel, on a planet called Nirn; a magical land home to elves, orcs, skeleton warriors right out of a Harryhausen film, and more than enough prophecy and legend than you can shake a Tolkien at. If that level of fantasy geekery gives you acne and a dateless Saturday night just thinking about it, <i>Skyrim</i> is definitely not going to be your cup of mead. ]]></description> <wfw:commentRss>http://calitreview.com/22165/feed</wfw:commentRss> <slash:comments>15</slash:comments> </item> <item><title>Video Game Review: Call of Duty – Modern Warfare 3</title><link>http://calitreview.com/21555</link> <comments>http://calitreview.com/21555#comments</comments> <pubDate>Sun, 13 Nov 2011 19:26:49 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Modern Warfare 3]]></category> <category><![CDATA[videogame action]]></category> <category><![CDATA[videogame first-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=21555</guid> <description><![CDATA[Improbably well-informed terrorists, led by an improbably super villainish man named Vladimir Makarov, have initiated World War 3 by installing a war ready Ultranationalist party to take control of Russia (MW1), and then used false flag terrorist attacks to goad them into invading the United States ala <em>Red Dawn</em> (MW2). Now it’s up to the player to take control of various soldiers (some of whom will perish) in order to wrest Soviet control of America’s eastern seaboard and traipse around the world trying to prevent the war from going all-out nuclear while it still rages throughout Europe.]]></description> <wfw:commentRss>http://calitreview.com/21555/feed</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Video Game Review: Batman Arkham City</title><link>http://calitreview.com/21238</link> <comments>http://calitreview.com/21238#comments</comments> <pubDate>Sun, 30 Oct 2011 20:04:01 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Batman]]></category> <category><![CDATA[Batman Arkham City]]></category> <category><![CDATA[videogame action]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=21238</guid> <description><![CDATA[With all these issues aired though, <i>Batman Arkham City</i> can still be summarily broken down to one simple fact: it’s more Batman Arkham Asylum, with improvements across the board, more characters, and a better plot. Considering that game is deservedly hailed as one of the greatest things to come out of England since The Beatles, that’s not only an endorsement for you to simply go and enjoy it for yourself, it’s also my guarantee to end up as “Best Game of the Year” barring some sort of “Second Coming of Samus.”]]></description> <wfw:commentRss>http://calitreview.com/21238/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Video Game Review: Dark Souls</title><link>http://calitreview.com/20983</link> <comments>http://calitreview.com/20983#comments</comments> <pubDate>Sun, 23 Oct 2011 13:00:17 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[From Software]]></category> <category><![CDATA[Hidetaka Miyazaki]]></category> <category><![CDATA[videogame fantasy]]></category> <category><![CDATA[videogame RPG]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=20983</guid> <description><![CDATA[So why would anyone submit themselves to such a nightmarish test of their sanity, and drain time into such a bleak and foreboding world? Especially since the “story” is pretty much a series of footnotes to make the world come to life, the plot is a joke and the ending recalls <i>Ghouls and Ghosts</i> levels of “totally not worth it”? Because while it may be one of the most nightmarishly crafted experiences in gaming that you will encounter, it’s also one of the most amazingly executed. The world is truly breathtaking, and the combat is beyond superb with surprising depth while maintaining functional simplicity.]]></description> <wfw:commentRss>http://calitreview.com/20983/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Golden(Eye) Rule of Enemy Design!</title><link>http://calitreview.com/20258</link> <comments>http://calitreview.com/20258#comments</comments> <pubDate>Sat, 01 Oct 2011 21:22:59 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Blast Corps]]></category> <category><![CDATA[Cliffy B]]></category> <category><![CDATA[Deus Ex Human Revolution]]></category> <category><![CDATA[game design]]></category> <category><![CDATA[Gears of War]]></category> <category><![CDATA[Gears of War 3]]></category> <category><![CDATA[Goldeneye]]></category> <category><![CDATA[Metro City Initiatives]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[Sonic The Hedgehog]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=20258</guid> <description><![CDATA[Last time the committee was called to order, we touched upon perhaps one of the biggest most insurmountable and at the same time grandest issues in gaming. We also exceeded our standard session length by about 2,000 words, twenty minutes and past most folks&#8217; tolerance for walls of text. Doing so caused an eyebrow of [...]]]></description> <wfw:commentRss>http://calitreview.com/20258/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Gears of War 3</title><link>http://calitreview.com/20225</link> <comments>http://calitreview.com/20225#comments</comments> <pubDate>Sun, 25 Sep 2011 15:32:52 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Epic Games]]></category> <category><![CDATA[Gears of War]]></category> <category><![CDATA[Gears of War 3]]></category> <category><![CDATA[videogame action]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=20225</guid> <description><![CDATA[Perhaps it’s just me, but it always seemed like Cliff Bleszinski and Epic Games had something heavy on their minds when they launched the original <em>Gears of War</em> back in 2006. Maybe it was the original trailer featuring a lone soldier walking through ruined cities, fighting a war he had no hope of winning against unending waves of monsters while the Gary Jules cover of “Mad World” plays, sealing a sense of hopelessness into a scant minute.]]></description> <wfw:commentRss>http://calitreview.com/20225/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Ultimate Gaming Breakdown: Are Video Games Art?</title><link>http://calitreview.com/19809</link> <comments>http://calitreview.com/19809#comments</comments> <pubDate>Mon, 19 Sep 2011 01:38:52 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Animal Crossing]]></category> <category><![CDATA[Auteurs of Gaming]]></category> <category><![CDATA[ballet]]></category> <category><![CDATA[Banksy]]></category> <category><![CDATA[Bejeweled]]></category> <category><![CDATA[Braid]]></category> <category><![CDATA[Chrono Trigger]]></category> <category><![CDATA[Cloaca MAchine]]></category> <category><![CDATA[Deus Ex Human Revolution]]></category> <category><![CDATA[Double Dare]]></category> <category><![CDATA[Dr. Light]]></category> <category><![CDATA[Dr. Wily]]></category> <category><![CDATA[Dungeons and Dragons]]></category> <category><![CDATA[Gaming As Art]]></category> <category><![CDATA[Gaming Theory]]></category> <category><![CDATA[GURPS]]></category> <category><![CDATA[Indie Games]]></category> <category><![CDATA[Ken Levine]]></category> <category><![CDATA[Left 4 Dead]]></category> <category><![CDATA[Legend of Zelda]]></category> <category><![CDATA[Madden]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Michael Jordan]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[Minecraft]]></category> <category><![CDATA[Missile Command]]></category> <category><![CDATA[Odin]]></category> <category><![CDATA[Portal]]></category> <category><![CDATA[Red Dead Redemption]]></category> <category><![CDATA[Roger Ebert]]></category> <category><![CDATA[Shadow of the Colossus]]></category> <category><![CDATA[Sim City]]></category> <category><![CDATA[Spore]]></category> <category><![CDATA[The Sims]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=19809</guid> <description><![CDATA[Not too long ago recent facts were revealed to the world pertaining to the beloved Mayor of Metro City, Mike Haggar. In fact video documentation was published to the annals of the webiverse that detailed a particular series of exploits that justify this blog&#8217;s unending adoration of our iconic hero. The Council of the Metro [...]]]></description> <wfw:commentRss>http://calitreview.com/19809/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Video Game Review: Deus Ex Human Revolution</title><link>http://calitreview.com/19739</link> <comments>http://calitreview.com/19739#comments</comments> <pubDate>Sun, 04 Sep 2011 18:37:55 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Deus Ex Human Revolution]]></category> <category><![CDATA[Eidos Montreal]]></category> <category><![CDATA[videogame first-person shooter]]></category> <category><![CDATA[videogame RPG]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=19739</guid> <description><![CDATA[At the end of the day and the game, the gestalt of <i>Deus Ex: Human Revolution</i> still works. All of the individual parts, while disparate in nature and wildly varying in quality, come together to create an experience far greater than any individual aspect. In fact, I’m going to reveal the biggest reason for this viewpoint: I can’t put this game down.]]></description> <wfw:commentRss>http://calitreview.com/19739/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Video Game Review: El Shaddai: Ascension of the Metatron</title><link>http://calitreview.com/19478</link> <comments>http://calitreview.com/19478#comments</comments> <pubDate>Sun, 21 Aug 2011 16:14:18 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[El Shaddai: Ascension of the Metatron]]></category> <category><![CDATA[Ignition Tokyo]]></category> <category><![CDATA[videogame action]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=19478</guid> <description><![CDATA[El Shaddai is absolutely gorgeous. Each level of the tower of the Fallen contains unique and often totally surreal and psychedelic art design; from neon framed skylines, to impressionist landscapes of floating terrain, and an industrialized highway resembling the love-child of <i>Tron</i> and <i>Blade Runner</i>. Topping it off is just an impeccable use of cel-shading and filters that bring the often insane level architecture and world design to its perverse life.]]></description> <wfw:commentRss>http://calitreview.com/19478/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>&#8220;Summer Loving, Had Me A Blast!&#8221; &#8211; A Quick Look Back</title><link>http://calitreview.com/19123</link> <comments>http://calitreview.com/19123#comments</comments> <pubDate>Thu, 11 Aug 2011 08:43:26 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Catherine]]></category> <category><![CDATA[Duke Nukem Forever]]></category> <category><![CDATA[Heavy Rain]]></category> <category><![CDATA[L.A. Noire]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Ms. Pac-Man]]></category> <category><![CDATA[Ms. Splosion Man]]></category> <category><![CDATA[Poison]]></category> <category><![CDATA[Shadows of the Damned]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=19123</guid> <description><![CDATA[So if you&#8217;ve been following the world of video games during the last couple of months of the glorious heated atmosphere period of the North American Continent we call &#8216;Summer&#8217;, you may have noticed a trend. No, not that apparently, no one wants to buy a 3DS. Or that if a game takes way too [...]]]></description> <wfw:commentRss>http://calitreview.com/19123/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Video Game Review: Catherine</title><link>http://calitreview.com/18949</link> <comments>http://calitreview.com/18949#comments</comments> <pubDate>Sun, 31 Jul 2011 15:14:36 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Atlus Games]]></category> <category><![CDATA[Atlus Persona Team]]></category> <category><![CDATA[Catherine]]></category> <category><![CDATA[videogame action]]></category> <category><![CDATA[videogame puzzle adventure]]></category> <category><![CDATA[videogame romance]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=18949</guid> <description><![CDATA[In Japan, things are a bit different. There, the Dating Sim genre (itself a subset of the Visual Novel genre) has built up a strong following, even amongst the menfolk. These are games that explore the exciting world of . . . having long conversations with a girl. Buying her gifts. Listening. Being agreeable. Yeah I think I’m starting to see why these games don’t garner much interest here. ]]></description> <wfw:commentRss>http://calitreview.com/18949/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Dissatisfying Difficulty in the Digital Domain!</title><link>http://calitreview.com/18802</link> <comments>http://calitreview.com/18802#comments</comments> <pubDate>Wed, 27 Jul 2011 09:56:22 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Batman Arkham Asylum]]></category> <category><![CDATA[Bionic Commando]]></category> <category><![CDATA[Captain America]]></category> <category><![CDATA[Catherine]]></category> <category><![CDATA[Difficulty]]></category> <category><![CDATA[Fiddler on the Roof]]></category> <category><![CDATA[Metro City Initiatives]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Mike Haggar]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=18802</guid> <description><![CDATA[This is going to be a quick one folks. Partially because A) I&#8217;d like to see if that&#8217;s possible, and B) I&#8217;m in the middle of Catherine, and boy is it . . . interesting. Catherine&#8216;s version of &#8220;interesting&#8221; involves a LOT of sheep. So I was originally going to review Captain America: Super Soldier, [...]]]></description> <wfw:commentRss>http://calitreview.com/18802/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>City Tuesday and Chris Zukowski &#8211; An Interview with an Independent</title><link>http://calitreview.com/18587</link> <comments>http://calitreview.com/18587#comments</comments> <pubDate>Mon, 18 Jul 2011 12:40:50 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Auteurs of Gaming]]></category> <category><![CDATA[City Tuesday]]></category> <category><![CDATA[Indie Games]]></category> <category><![CDATA[Interview]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Xbox LIVE]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=18587</guid> <description><![CDATA[In our ongoing mission to define the facets that make gaming the unique art form it is and has to potential to become, the Metro City Reform Committee has attempted to contact various people who actually make games. Unfortunately most were intimidated by our impeccable physiques, &#8220;accept no substitutes&#8221; attitude, and brilliant repartee. These jealous [...]]]></description> <wfw:commentRss>http://calitreview.com/18587/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Video Game Review: Ms. Splosion Man</title><link>http://calitreview.com/18577</link> <comments>http://calitreview.com/18577#comments</comments> <pubDate>Sun, 17 Jul 2011 14:09:11 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Ms. Splosion Man]]></category> <category><![CDATA[Twisted Pixel]]></category> <category><![CDATA[videogame platformer]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=18577</guid> <description><![CDATA[<em>‘Splosion Man</em> was a return to form. Of the glory days where the platformer was king due to the success of a benevolent super powered Italian plumber (by way of a whimsical Japanese former toy-maker) and practically every game made followed suit, no matter how little sense it made.]]></description> <wfw:commentRss>http://calitreview.com/18577/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Batman, Auteurism and Supreme Court Decisions! Oh My!</title><link>http://calitreview.com/18182</link> <comments>http://calitreview.com/18182#comments</comments> <pubDate>Tue, 12 Jul 2011 09:44:18 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Auteurs of Gaming]]></category> <category><![CDATA[Batman]]></category> <category><![CDATA[Batman Arkham Asylum]]></category> <category><![CDATA[Duke Nukem]]></category> <category><![CDATA[Fumito Ueda]]></category> <category><![CDATA[Gears of War]]></category> <category><![CDATA[Ken Levine]]></category> <category><![CDATA[M. Bison]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[regeneration]]></category> <category><![CDATA[Resident Evil]]></category> <category><![CDATA[Six Days in Fallujah]]></category> <category><![CDATA[United States Supreme Court]]></category> <category><![CDATA[Warren Spector]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=18182</guid> <description><![CDATA[Events are brewing in the world of gaming dear readers. Big events. Sure, I suppose that&#8217;s pretty common &#8211; something&#8217;s always happening somewhere. But one of these events is of a political nature, so it would be remiss of we members of the Reform Committee to let them slip past without comment, as you might [...]]]></description> <wfw:commentRss>http://calitreview.com/18182/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Shadows of the Damned</title><link>http://calitreview.com/18280</link> <comments>http://calitreview.com/18280#comments</comments> <pubDate>Sun, 10 Jul 2011 13:15:16 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Grasshopper Manufacture]]></category> <category><![CDATA[Shadows of the Damned]]></category> <category><![CDATA[Shinji Mikami]]></category> <category><![CDATA[Suda 51]]></category> <category><![CDATA[videogame third-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=18280</guid> <description><![CDATA[So despite its simplicity and despite its vulgarity, <em>Shadows of the Damned</em> could prove important. Here we have group of gaming visionaries who effectively sold a game to a publisher based off their names alone, and retained creative control over the process. If they can sell it to the audience at large, it may portend a shift in the culture of gaming itself: away from the studio system it’s currently in and into an Age of the Auteur. ]]></description> <wfw:commentRss>http://calitreview.com/18280/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Defense for Regeneration (and Canada).</title><link>http://calitreview.com/17586</link> <comments>http://calitreview.com/17586#comments</comments> <pubDate>Thu, 30 Jun 2011 11:48:04 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Bioware]]></category> <category><![CDATA[Bungie]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[canada]]></category> <category><![CDATA[CoD]]></category> <category><![CDATA[game design]]></category> <category><![CDATA[Halo]]></category> <category><![CDATA[Marc Guggenheim]]></category> <category><![CDATA[Mass Effect 2]]></category> <category><![CDATA[Metro City Initiatives]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[regeneration]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=17586</guid> <description><![CDATA[LAST TIME an the Metro City Reform Committee - SOME STUFF HAPPENED. Then a Recess was called. THIS TIME on the Metro City Reform Committee - RECESS IS ADJOURNED! Let&#8217;s finish this. When last the Committee was called to order I detailed four major problems with the rising trend of video game health regeneration, but [...]]]></description> <wfw:commentRss>http://calitreview.com/17586/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Transformers – Dark of the Moon</title><link>http://calitreview.com/17891</link> <comments>http://calitreview.com/17891#comments</comments> <pubDate>Sun, 26 Jun 2011 14:10:29 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[High Moon Studios]]></category> <category><![CDATA[Transformers]]></category> <category><![CDATA[Transformers: Dark of the Moon]]></category> <category><![CDATA[videogame third-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=17891</guid> <description><![CDATA[So High Moon, obviously full of people that care, did the best they could with what they had. They re-used as much of their previous work as possible to produce a polished bit of fluff as quickly as they could have. It’s nothing new or groundbreaking and it’s not quite up to their standards, but it is fundamentally fun. So if you you can turn your brain off for a while, or if you know what the word “Unicron” means, you’re probably going to enjoy <em>Transformers: Dark of the Moon</em>, or at least the video game version.]]></description> <wfw:commentRss>http://calitreview.com/17891/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Duke Nukem Forever</title><link>http://calitreview.com/17665</link> <comments>http://calitreview.com/17665#comments</comments> <pubDate>Sun, 19 Jun 2011 20:04:31 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[2K Studios]]></category> <category><![CDATA[Duke Nukem 3D]]></category> <category><![CDATA[Duke Nukem Forever]]></category> <category><![CDATA[Gearbox Software]]></category> <category><![CDATA[videogame first-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=17665</guid> <description><![CDATA[No, wait I was right the first time: Shame on you, Duke Nukem development teams! You fooled us again! Where’s the real game? The one actually worth fifteen years of our time and yours? Alright, I won’t be too harsh on this point (others already have already beaten me to it), but <em>Duke Nukem Forever</em> simply isn’t worth the time it’s taken to make. I’m not sure what could be worth such a prolapsed cycle, but it sure isn’t this.]]></description> <wfw:commentRss>http://calitreview.com/17665/feed</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>The Guggenheim Effect on Gaming</title><link>http://calitreview.com/17280</link> <comments>http://calitreview.com/17280#comments</comments> <pubDate>Wed, 15 Jun 2011 22:29:08 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Bungie]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[CoD]]></category> <category><![CDATA[Duke Nukem Forever]]></category> <category><![CDATA[Halo]]></category> <category><![CDATA[L.A. Noire]]></category> <category><![CDATA[Marc Guggenheim]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=17280</guid> <description><![CDATA[During the grand Marvel comics crossover event of 2006 &#8211; Civil War &#8211; Wolverine, the clawed Canuckle-head, chased after the super villain who triggered the whole shebang, Nitro. Nitro is a guy whose power is to blow up, not in the &#8220;I ated too many pizzas&#8221; sense, but rather in the &#8220;Ladies and gentlemen, I [...]]]></description> <wfw:commentRss>http://calitreview.com/17280/feed</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Video Game Review: L.A. Noire</title><link>http://calitreview.com/17232</link> <comments>http://calitreview.com/17232#comments</comments> <pubDate>Thu, 02 Jun 2011 13:57:26 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[L.A. Noire]]></category> <category><![CDATA[Rockstar Games]]></category> <category><![CDATA[Team Bondi]]></category> <category><![CDATA[videogame adventure]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=17232</guid> <description><![CDATA[You step into shoes of Cole Phelps (ably portrayed by <em>Mad Men</em>’s Aaron Staton), a veteran of the Second World War who has come to town in order to forget the past and forge a new future for himself as so many other GIs have. He finds a new home in the LAPD and due to his swift intelligence (and heroic war record) he’s quickly promoted to the rank of Detective. Working his way through the many “desks” of investigative work -- from Traffic to Homicide -- Cole ends up mired in the seedier side of life in the heart of Screenland and dragged into the heart of a case that reaches into his past and will control his future.]]></description> <wfw:commentRss>http://calitreview.com/17232/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Portal 2</title><link>http://calitreview.com/15778</link> <comments>http://calitreview.com/15778#comments</comments> <pubDate>Sat, 07 May 2011 16:24:59 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Portal]]></category> <category><![CDATA[Portal 2]]></category> <category><![CDATA[Valve Corporation]]></category> <category><![CDATA[videogame adventure]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=15778</guid> <description><![CDATA[Yes, <em>Portal 2</em> is great, there are no two bones about it. If all you want from this is validation, then boom! There you go. The less you know about it, the better the game will be, so go play it at a friend’s house, or nab your own copy and enjoy! Seriously, take it on faith alone. <em>Portal 2</em> is an excellent game worthy of your time. Go play it. Now.]]></description> <wfw:commentRss>http://calitreview.com/15778/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Sex, Choice and Video Games . . . on a Quantum level.</title><link>http://calitreview.com/15594</link> <comments>http://calitreview.com/15594#comments</comments> <pubDate>Wed, 04 May 2011 23:28:26 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Bioware]]></category> <category><![CDATA[Dragon Age 2]]></category> <category><![CDATA[Heavy Rain]]></category> <category><![CDATA[Homefront]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[Portal 2]]></category> <category><![CDATA[Power Glove]]></category> <category><![CDATA[Prince of Persia]]></category> <category><![CDATA[quantum mechanics]]></category> <category><![CDATA[Schrodinger's Cat]]></category> <category><![CDATA[Sliders]]></category> <category><![CDATA[Starfox]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=15594</guid> <description><![CDATA[I, along with most of the free world, have been playing Portal 2. Perhaps thinking 5th dimensionally has put everyone in the mood for science, as there’s an interesting issue that the Metro City board of certified physics professors has brought to my attention. Normally they stay in their labs figuring out the mysteries of [...]]]></description> <wfw:commentRss>http://calitreview.com/15594/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Video Game Review: Homefront</title><link>http://calitreview.com/15543</link> <comments>http://calitreview.com/15543#comments</comments> <pubDate>Thu, 21 Apr 2011 20:13:53 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Homefront]]></category> <category><![CDATA[John Milius]]></category> <category><![CDATA[videogame first-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=15543</guid> <description><![CDATA[What’s a publisher to do when faced with the fact that gamers across the world have shot, stabbed and blown up pretty much any decent faceless, non-morally ambiguous enemy in the oversaturated first person shooter genre? After all, what hasn’t been done?]]></description> <wfw:commentRss>http://calitreview.com/15543/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
