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> <channel><title>California Literary Review &#187; Video Games</title> <atom:link href="http://calitreview.com/category/topics/video-games/feed" rel="self" type="application/rss+xml" /><link>http://calitreview.com</link> <description>An arts and culture magazine.</description> <lastBuildDate>Thu, 24 May 2012 17:23:39 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Overachievers: In Pursuit Of 1000G</title><link>http://calitreview.com/26720</link> <comments>http://calitreview.com/26720#comments</comments> <pubDate>Wed, 16 May 2012 16:35:35 +0000</pubDate> <dc:creator>Laura Buttrick</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[playstation3]]></category> <category><![CDATA[Xbox 360]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=26720</guid> <description><![CDATA[In a moment of madness I cared too much about finding everything, about doing everything, and it was to the detriment of my gaming experience.  It’s in moments like these that achievement-oriented gamers need to be reminded that their Gamerscore doesn’t mean anything and that they run the risk of turning a fun experience into a chore – and turning one’s hobby into work is a risky business indeed.]]></description> <wfw:commentRss>http://calitreview.com/26720/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>A Throne of Games &#8211; Volume 2 &#8211; A Crash of Kings</title><link>http://calitreview.com/26656</link> <comments>http://calitreview.com/26656#comments</comments> <pubDate>Wed, 16 May 2012 04:37:55 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Activision]]></category> <category><![CDATA[Atari]]></category> <category><![CDATA[Atari 2600]]></category> <category><![CDATA[ColecoVision]]></category> <category><![CDATA[Commodore 64]]></category> <category><![CDATA[Fairchild Channel F]]></category> <category><![CDATA[gaming history]]></category> <category><![CDATA[Intellivision]]></category> <category><![CDATA[Konami]]></category> <category><![CDATA[Namco]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Pac-Man]]></category> <category><![CDATA[pitfall]]></category> <category><![CDATA[Sega]]></category> <category><![CDATA[Space Invaders]]></category> <category><![CDATA[Taito]]></category> <category><![CDATA[The Console Wars]]></category> <category><![CDATA[The Dialogue Tree]]></category> <category><![CDATA[The Great Videogame Crash]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=26656</guid> <description><![CDATA[When last we left the historie of the consoleflict, two houses arose in the land of gaming. One, house Magnavox, entering into the untamed wilderness with their host of Odysseys, the other, house Atari, had stolen the fire of tennis and ignited the imagination with Pong, the progenitor of gaming nobility. The first battles over [...]]]></description> <wfw:commentRss>http://calitreview.com/26656/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>A Throne of Games &#8211; Volume 1 &#8211; A Historie of Consoleflict</title><link>http://calitreview.com/26543</link> <comments>http://calitreview.com/26543#comments</comments> <pubDate>Mon, 14 May 2012 23:13:05 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Alan Turing]]></category> <category><![CDATA[Atari]]></category> <category><![CDATA[Atari 2600]]></category> <category><![CDATA[Fairchild Channel F]]></category> <category><![CDATA[gaming history]]></category> <category><![CDATA[Magnavox Odyssey]]></category> <category><![CDATA[Nolan Bushnell]]></category> <category><![CDATA[Pong]]></category> <category><![CDATA[Ralph Baer]]></category> <category><![CDATA[The Console Wars]]></category> <category><![CDATA[The Dialogue Tree]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=26543</guid> <description><![CDATA[Tell me, O muse, of that time long ago when there were no video games. When the people did not gather in the halls of the arcade where a round of happiness was bought a quarter at a time, but the pool hall where a beer cost the same if it was cheap, or so [...]]]></description> <wfw:commentRss>http://calitreview.com/26543/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Pandora’s Tower</title><link>http://calitreview.com/26515</link> <comments>http://calitreview.com/26515#comments</comments> <pubDate>Sun, 13 May 2012 13:35:32 +0000</pubDate> <dc:creator>Laura Buttrick</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Ganbarion]]></category> <category><![CDATA[Nintendo]]></category> <category><![CDATA[Nintendo Wii]]></category> <category><![CDATA[Pandora’s Tower]]></category> <category><![CDATA[videogame action]]></category> <category><![CDATA[videogame role playing]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=26515</guid> <description><![CDATA[What was once iconic – big hair, slender waists and massive...uh...assets – has become a laughable stereotype as developers refuse to push forward and innovate with their designs.  Japan used to be a trendsetter in terms of game design, and it’s a shame to see things descend into mere mimicry of what has already been.  In terms of aesthetics, <em>Pandora’s Tower</em> suffers deeply from this refusal to move on.]]></description> <wfw:commentRss>http://calitreview.com/26515/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Finale Solution &#8211; Three of Them, Actually.</title><link>http://calitreview.com/25951</link> <comments>http://calitreview.com/25951#comments</comments> <pubDate>Fri, 11 May 2012 01:49:09 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[BioShock]]></category> <category><![CDATA[Dark Void]]></category> <category><![CDATA[Endings]]></category> <category><![CDATA[Halo 2]]></category> <category><![CDATA[I Am Legend]]></category> <category><![CDATA[Mass Effect 3]]></category> <category><![CDATA[Memento]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[Night of the Living Dead]]></category> <category><![CDATA[Obsidian Entertainment]]></category> <category><![CDATA[Peter Molyneux]]></category> <category><![CDATA[Richard Matheson]]></category> <category><![CDATA[The Dialogue Tree]]></category> <category><![CDATA[the lord of the rings]]></category> <category><![CDATA[Video Game industry]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=25951</guid> <description><![CDATA[End Errors: Game, Postscript For the last month or so, I&#8217;ve been talking about how terrible endings are in video games. Over the course of two articles, one focusing on a decent variety of problems, the other exploring a single issue in depth, I think I managed to at least identify what the five biggest [...]]]></description> <wfw:commentRss>http://calitreview.com/25951/feed</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Video Game Review: Fez</title><link>http://calitreview.com/26206</link> <comments>http://calitreview.com/26206#comments</comments> <pubDate>Thu, 03 May 2012 13:49:20 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Fez]]></category> <category><![CDATA[Phil Fish]]></category> <category><![CDATA[Polytron]]></category> <category><![CDATA[videogame Puzzle-Platformer]]></category> <category><![CDATA[Xbox Live Arcade]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=26206</guid> <description><![CDATA[While not completely original (<em>Paper Mario</em> and <em>Echochrome</em> both used similar mechanics) the concept has never been more meaningfully implemented than in <em>Fez</em>. Not only is it a neat way to make this game different from other platformers, but it’s also a metaphor of the theme of the game – changing your perspective on life in order to achieve enlightenment.]]></description> <wfw:commentRss>http://calitreview.com/26206/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>In the Therapist&#8217;s Chair: Kingdom Hearts and Minecraft</title><link>http://calitreview.com/26160</link> <comments>http://calitreview.com/26160#comments</comments> <pubDate>Wed, 02 May 2012 11:13:41 +0000</pubDate> <dc:creator>Laura Buttrick</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Humor]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[videogame RPG]]></category> <category><![CDATA[videogame sandbox]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=26160</guid> <description><![CDATA[What makes video games brutal is often their most basic premise.  If you think too long and too hard about exactly what it is you’re doing, a creeping sensation starts to prickle the back of your mind.  If you put yourself in the shoes of your avatar, would you be so gung-ho, would you even be capable of walking out of the front door?]]></description> <wfw:commentRss>http://calitreview.com/26160/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>The Massive Effect a Boss Makes</title><link>http://calitreview.com/25421</link> <comments>http://calitreview.com/25421#comments</comments> <pubDate>Fri, 20 Apr 2012 00:28:40 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[balance]]></category> <category><![CDATA[BioShock]]></category> <category><![CDATA[BioShock Infinite]]></category> <category><![CDATA[Bioware]]></category> <category><![CDATA[Blur (game)]]></category> <category><![CDATA[Boss Battle]]></category> <category><![CDATA[Boss Fight]]></category> <category><![CDATA[challenge]]></category> <category><![CDATA[Difficulty Curves]]></category> <category><![CDATA[emergent narrative]]></category> <category><![CDATA[Evil Genius]]></category> <category><![CDATA[Final Boss]]></category> <category><![CDATA[Ken Levine]]></category> <category><![CDATA[Marauder Shields]]></category> <category><![CDATA[Mario Kart]]></category> <category><![CDATA[Mass Effect (Series)]]></category> <category><![CDATA[Mass Effect 3]]></category> <category><![CDATA[N'Sync]]></category> <category><![CDATA[plot]]></category> <category><![CDATA[Plot Diagram]]></category> <category><![CDATA[SimCity]]></category> <category><![CDATA[The Illusive Man]]></category> <category><![CDATA[The Sims]]></category> <category><![CDATA[Warren Spector]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=25421</guid> <description><![CDATA[End Errors: Game, Part Deux! Whoah! What was that, it&#8217;s almost feels like I skipped through time. Like this article isn&#8217;t actually it&#8217;s own premise, but the continuation of another article, one from the past. Weird. Anyway . . . So far we&#8217;ve seen how video game endings can fail in a literary sense (denouement), [...]]]></description> <wfw:commentRss>http://calitreview.com/25421/feed</wfw:commentRss> <slash:comments>10</slash:comments> </item> <item><title>The Dialogue Tree Welcomes a New Climber!</title><link>http://calitreview.com/25623</link> <comments>http://calitreview.com/25623#comments</comments> <pubDate>Mon, 16 Apr 2012 20:12:46 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Barbie Riding Club]]></category> <category><![CDATA[Binary Domain]]></category> <category><![CDATA[Captain Jean Luc Picard]]></category> <category><![CDATA[Great Britain]]></category> <category><![CDATA[introduction]]></category> <category><![CDATA[Konami]]></category> <category><![CDATA[Lara Croft]]></category> <category><![CDATA[Laura Buttrick]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[Silent Hill: Downpour]]></category> <category><![CDATA[Star Trek TNG]]></category> <category><![CDATA[The Dialogue Tree]]></category> <category><![CDATA[Tomb Raider]]></category> <category><![CDATA[video games]]></category> <category><![CDATA[videogame third-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=25623</guid> <description><![CDATA[With that done, I now must ask Laura to introduce herself by revealing something embarrassing. To let the folks reading this know that not only is she smart and talented, but a gamer through and through. It's also the final part of the ritual, and you don't want to leave the painted goat hanging for too long. ]]></description> <wfw:commentRss>http://calitreview.com/25623/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Silent Hill: Downpour</title><link>http://calitreview.com/25569</link> <comments>http://calitreview.com/25569#comments</comments> <pubDate>Sun, 15 Apr 2012 14:31:27 +0000</pubDate> <dc:creator>Laura Buttrick</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Konami Digital Entertainment]]></category> <category><![CDATA[Silent Hill]]></category> <category><![CDATA[Silent Hill: Downpour]]></category> <category><![CDATA[Vatra Games]]></category> <category><![CDATA[videogame survivor horror]]></category> <category><![CDATA[videogame third-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=25569</guid> <description><![CDATA[An attempt to transfer Murphy to a higher security prison inevitably goes horribly wrong, leaving a bus of inmates and prison guards dead and Murphy stranded in “The Devil’s Pit,” a derelict tourist attraction, with no means of escape but a tram car down to… well, you can take a guess.]]></description> <wfw:commentRss>http://calitreview.com/25569/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Endings are Void &#8211; Dark Souls VS Skyrim &#8211; Part 6</title><link>http://calitreview.com/23627</link> <comments>http://calitreview.com/23627#comments</comments> <pubDate>Wed, 04 Apr 2012 17:02:32 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Advent Rising]]></category> <category><![CDATA[Adventure Games]]></category> <category><![CDATA[Aero Fighters]]></category> <category><![CDATA[Arcade Games]]></category> <category><![CDATA[Bethesda Game Studios]]></category> <category><![CDATA[Bionic Commando]]></category> <category><![CDATA[BioShock]]></category> <category><![CDATA[Bioware]]></category> <category><![CDATA[Boss Battle]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Cliffhanger]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Diablo 2]]></category> <category><![CDATA[Donkey Kong]]></category> <category><![CDATA[Fallout 3]]></category> <category><![CDATA[Final Fight]]></category> <category><![CDATA[Ghostbusters]]></category> <category><![CDATA[God of War]]></category> <category><![CDATA[Halo]]></category> <category><![CDATA[Irrational Games]]></category> <category><![CDATA[Joe 'n Mac]]></category> <category><![CDATA[Keiji Inafune]]></category> <category><![CDATA[Mass Effect]]></category> <category><![CDATA[Mass Effect (Series)]]></category> <category><![CDATA[Mass Effect 3]]></category> <category><![CDATA[Mega Man (series)]]></category> <category><![CDATA[Mega Man X]]></category> <category><![CDATA[Mischief Makers]]></category> <category><![CDATA[Sierra]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[The Dialogue Tree]]></category> <category><![CDATA[Too Human]]></category> <category><![CDATA[Uncharted (series)]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=23627</guid> <description><![CDATA[or &#8220;Without art in the ending, a game ends up without art.&#8221; &#160; For those that are new, welcome! For those that have been following this series, now in it&#8217;s sixth (I think?) installment, I know it seems like I may have forgotten about it. I hadn&#8217;t (mostly), but like certain Canadians, I just didn&#8217;t [...]]]></description> <wfw:commentRss>http://calitreview.com/23627/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Video Game Review: Binary Domain</title><link>http://calitreview.com/25138</link> <comments>http://calitreview.com/25138#comments</comments> <pubDate>Sun, 01 Apr 2012 13:01:25 +0000</pubDate> <dc:creator>Laura Buttrick</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Binary Domain]]></category> <category><![CDATA[Devils Details]]></category> <category><![CDATA[Sega]]></category> <category><![CDATA[videogame third-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=25138</guid> <description><![CDATA[<em>Binary Domain</em> portrays such a future; a world in which technological development has become so advanced that among humans walk robots which look to be of flesh and blood, which have real memories, lead real lives and possess no knowledge of their true origin.  Beneath the skin of these Hollow Children beats no heart, but as they are gunned down one by one throughout the game’s narrative it is called into question who the real monsters are in this story.]]></description> <wfw:commentRss>http://calitreview.com/25138/feed</wfw:commentRss> <slash:comments>3</slash:comments> </item> <item><title>Video Game Review: Mass Effect 3</title><link>http://calitreview.com/24673</link> <comments>http://calitreview.com/24673#comments</comments> <pubDate>Sun, 18 Mar 2012 13:36:21 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Bioware]]></category> <category><![CDATA[Casey Hudson]]></category> <category><![CDATA[EA]]></category> <category><![CDATA[Electronic Arts]]></category> <category><![CDATA[Mass Effect]]></category> <category><![CDATA[Mass Effect 3]]></category> <category><![CDATA[ME3]]></category> <category><![CDATA[videogame action]]></category> <category><![CDATA[videogame RPG]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=24673</guid> <description><![CDATA[A few nights ago, I finished <i>Mass Effect 3</i>. As the credits scrolled I again sat silent in the dark, dumbstruck by what I had beheld. Not out of the bittersweet satisfaction that comes with the conclusion to any story, but in the confusion and anger that occurs when you’ve witnessed a crime you could do nothing to stop.]]></description> <wfw:commentRss>http://calitreview.com/24673/feed</wfw:commentRss> <slash:comments>104</slash:comments> </item> <item><title>Gaming&#8217;s Best and Worst of 2011 &#8211; A Delayed Interruption</title><link>http://calitreview.com/23320</link> <comments>http://calitreview.com/23320#comments</comments> <pubDate>Tue, 06 Mar 2012 05:09:27 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[award show]]></category> <category><![CDATA[Batman Arkham City]]></category> <category><![CDATA[Best of]]></category> <category><![CDATA[Bioware]]></category> <category><![CDATA[Bloodrayne]]></category> <category><![CDATA[Bloodrayne: Betrayal]]></category> <category><![CDATA[Deus Ex Human Revolution]]></category> <category><![CDATA[Dragon Age]]></category> <category><![CDATA[Dragon Age 2]]></category> <category><![CDATA[Endings]]></category> <category><![CDATA[Fight Night Champion]]></category> <category><![CDATA[film]]></category> <category><![CDATA[Logan's Run]]></category> <category><![CDATA[Mass Effect]]></category> <category><![CDATA[Mass Effect 3]]></category> <category><![CDATA[Mortal Kombat]]></category> <category><![CDATA[regeneration]]></category> <category><![CDATA[Satyr Play]]></category> <category><![CDATA[Shadows of the Damned]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[The Dialogue Tree]]></category> <category><![CDATA[Top 10 Games]]></category> <category><![CDATA[Worst of]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=23320</guid> <description><![CDATA[or Adam&#8217;s Alliterative Awards Attached Arbitrarily At Awesome And Awful Amusements! I know this blog&#8217;s been missing for a few weeks, er, pretty much all of February. Which is a shame as I was in the middle of this HUGE SERIES chronicling the CORE ASPECTS of all of gaming using Skyrim and Dark Souls as [...]]]></description> <wfw:commentRss>http://calitreview.com/23320/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Gotham City Impostors</title><link>http://calitreview.com/24191</link> <comments>http://calitreview.com/24191#comments</comments> <pubDate>Sun, 26 Feb 2012 15:00:49 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Batman]]></category> <category><![CDATA[Gotham City Impostors]]></category> <category><![CDATA[Monolith Productions]]></category> <category><![CDATA[videogame first-person shooter]]></category> <category><![CDATA[Warner Bros. Interactive Entertainment]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=24191</guid> <description><![CDATA[<i>GCI</i>’s extreme customization options are nice, but aside from the “psychological profiles” option rewarding play styles that match disorders found in the DSM-IV, it’s not that unique. No, the big meaty difference here are the slipshod, homebrew gadgets that each of the imposters employ. From springy moon-boots, a pop-out hang glider, and a hand-cranked grapple gun, all of Batman’s traversal gadgets are present in a garage built form. ]]></description> <wfw:commentRss>http://calitreview.com/24191/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: NeverDead</title><link>http://calitreview.com/23899</link> <comments>http://calitreview.com/23899#comments</comments> <pubDate>Wed, 15 Feb 2012 14:08:54 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Konami]]></category> <category><![CDATA[NeverDead]]></category> <category><![CDATA[Rebellion Developments]]></category> <category><![CDATA[Shinta Nojiri]]></category> <category><![CDATA[videogame third-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=23899</guid> <description><![CDATA[The misused and undercooked immortality concept could have been much more than the result, but it’s at least a solid first step in a unique direction. This is exactly the type of game that needs a sequel to hammer out some fundamental problems, add depth, and plant seeds for a unique tale to develop, but the “Eh, it’s alright I guess” overall quality will most likely prevent that from ever happening.]]></description> <wfw:commentRss>http://calitreview.com/23899/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Video Game Review: AMY</title><link>http://calitreview.com/23386</link> <comments>http://calitreview.com/23386#comments</comments> <pubDate>Wed, 25 Jan 2012 20:33:00 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[AMY]]></category> <category><![CDATA[Lexis Numerique]]></category> <category><![CDATA[Paul Cuisset]]></category> <category><![CDATA[VectorCell]]></category> <category><![CDATA[videogame action]]></category> <category><![CDATA[videogame adventure]]></category> <category><![CDATA[videogame stealth]]></category> <category><![CDATA[videogame survivor horror]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=23386</guid> <description><![CDATA[No, what truly hurts is that <i>AMY</i> squanders more potential than a philosophy student. Especially to me, as the game combines a favorite genre, Survival Horror, with a favorite game, <i>ICO</i>, and adds a dash of novelty by using a character you don’t often get to play as: an average woman ill-prepared for combat using her cunning to get by.]]></description> <wfw:commentRss>http://calitreview.com/23386/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Dark Souls VS Skyrim &#8211; Part 4 &#8211; Splinter of the Mind&#8217;s AI</title><link>http://calitreview.com/23069</link> <comments>http://calitreview.com/23069#comments</comments> <pubDate>Sat, 21 Jan 2012 12:11:17 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[A.I.]]></category> <category><![CDATA[Artificial Intelligence]]></category> <category><![CDATA[Bethesda]]></category> <category><![CDATA[Black & White]]></category> <category><![CDATA[Blade Runner]]></category> <category><![CDATA[D.A.R.Y.L.]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[F.E.A.R.]]></category> <category><![CDATA[Finding Nemo]]></category> <category><![CDATA[From Software]]></category> <category><![CDATA[Jurassic Park]]></category> <category><![CDATA[Keyser Soze]]></category> <category><![CDATA[Left 4 Dead]]></category> <category><![CDATA[Memento]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Nintendogs]]></category> <category><![CDATA[Officer Barbrady]]></category> <category><![CDATA[Science Fiction]]></category> <category><![CDATA[Shogun: Total War]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[south park]]></category> <category><![CDATA[star trek]]></category> <category><![CDATA[Star Trek TNG]]></category> <category><![CDATA[The Dialogue Tree]]></category> <category><![CDATA[The Elder Scrolls]]></category> <category><![CDATA[The Elder Scrolls Oblivion]]></category> <category><![CDATA[The Music Man]]></category> <category><![CDATA[The Next Generation]]></category> <category><![CDATA[The Usual Suspects]]></category> <category><![CDATA[Total Recall]]></category> <category><![CDATA[Wonder Project J]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=23069</guid> <description><![CDATA[Climb On Up and Talk With Me, in The Dialogue Tree! First things first. Though this blog used to be known as The Metro City Reform Committee, it has been rechristened as &#8220;The Dialogue Tree&#8221; for reasons that should be obvious: I often leaf behind the roots of my topics and branch out into fruitful [...]]]></description> <wfw:commentRss>http://calitreview.com/23069/feed</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>Dark Souls VS. Skyrim &#8211; Part 3 &#8211; Space is the Place</title><link>http://calitreview.com/22895</link> <comments>http://calitreview.com/22895#comments</comments> <pubDate>Sun, 08 Jan 2012 08:54:27 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Braveheart]]></category> <category><![CDATA[Catherine]]></category> <category><![CDATA[Crying Freeman]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Descent: Freespace]]></category> <category><![CDATA[Dragon Age 2]]></category> <category><![CDATA[Good Guy Greg]]></category> <category><![CDATA[Inception]]></category> <category><![CDATA[Mel Gibson]]></category> <category><![CDATA[Payback]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[south park]]></category> <category><![CDATA[space]]></category> <category><![CDATA[star trek]]></category> <category><![CDATA[The Elder Scrolls]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22895</guid> <description><![CDATA[To trace the place that is space like an ace. So LAST TIME, I spent about a thousand words or so explaining stuff before getting to the danged point. But at least I was thorough, and ended up making a major point pretty early on in that intro, and it&#8217;s what we&#8217;re going delving into [...]]]></description> <wfw:commentRss>http://calitreview.com/22895/feed</wfw:commentRss> <slash:comments>6</slash:comments> </item> <item><title>Darks Souls VS. Skyrim &#8211; Part 2 &#8211; On Space</title><link>http://calitreview.com/22718</link> <comments>http://calitreview.com/22718#comments</comments> <pubDate>Sun, 01 Jan 2012 01:59:57 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[BioShock]]></category> <category><![CDATA[Capcom]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Duke Nukem]]></category> <category><![CDATA[Duke Nukem 3D]]></category> <category><![CDATA[FPS]]></category> <category><![CDATA[Infinite Space]]></category> <category><![CDATA[Mario Bros.]]></category> <category><![CDATA[Marvel]]></category> <category><![CDATA[Marvel Versus Capcom 3]]></category> <category><![CDATA[Mirror's Edge]]></category> <category><![CDATA[Pac-Man]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[space]]></category> <category><![CDATA[System Shock 2]]></category> <category><![CDATA[Tetris]]></category> <category><![CDATA[The Elder Scrolls]]></category> <category><![CDATA[the muppets]]></category> <category><![CDATA[Thief: The Dark Project]]></category> <category><![CDATA[videogame first-person shooter]]></category> <category><![CDATA[Zenoclash]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22718</guid> <description><![CDATA[The First and Foremost Frontier. LAST TIME I was discussing time, and how the usage of it, and specifically how the developers of Dark Souls and Skyrim let players manipulate time, reflected a core difference of focus and design philosophy. Letting the player have any modicum of control over the 4th dimension (aside from pausing) [...]]]></description> <wfw:commentRss>http://calitreview.com/22718/feed</wfw:commentRss> <slash:comments>8</slash:comments> </item> <item><title>Dark Souls VS. Skyrim &#8211; Part 1 &#8211; Time Crimes</title><link>http://calitreview.com/22567</link> <comments>http://calitreview.com/22567#comments</comments> <pubDate>Thu, 22 Dec 2011 09:30:43 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Dark Souls]]></category> <category><![CDATA[Dead Space]]></category> <category><![CDATA[Endings]]></category> <category><![CDATA[film]]></category> <category><![CDATA[Krang]]></category> <category><![CDATA[Max Payne]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Remedy]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[Teenage Mutant Ninja Turtles]]></category> <category><![CDATA[The Elder Scrolls]]></category> <category><![CDATA[The Flash]]></category> <category><![CDATA[The Legend of Zelda]]></category> <category><![CDATA[The Matrix]]></category> <category><![CDATA[Time Dilation]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22567</guid> <description><![CDATA[LAST TIME we were here, I said I wanted to keep talking about Skyrim, and so I will. But in lieu of a neat conversation I had, I think how I&#8217;m going to talk about it is going to change a bit from my original intentions. There were two big fantasy games that came out [...]]]></description> <wfw:commentRss>http://calitreview.com/22567/feed</wfw:commentRss> <slash:comments>5</slash:comments> </item> <item><title>An Early Resolution, and How the Stars Align.</title><link>http://calitreview.com/22303</link> <comments>http://calitreview.com/22303#comments</comments> <pubDate>Wed, 14 Dec 2011 08:04:51 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Arrowtotheknee]]></category> <category><![CDATA[Batman Arkham City]]></category> <category><![CDATA[California Literary Review]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Skyrim]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22303</guid> <description><![CDATA[Hey there folks! Its been . . . a while since the Metro City Reform Committee was last called into session. I wish I could say it was due to something exciting. Like time continuum paradoxes I run into due to my future self warning me of upcoming apocalyptic events which I then spend the [...]]]></description> <wfw:commentRss>http://calitreview.com/22303/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: The Elder Scrolls V &#8211; Skyrim</title><link>http://calitreview.com/22165</link> <comments>http://calitreview.com/22165#comments</comments> <pubDate>Sun, 04 Dec 2011 14:50:35 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Bethesda Game Studios]]></category> <category><![CDATA[Skyrim]]></category> <category><![CDATA[videogame fantasy]]></category> <category><![CDATA[videogame RPG]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=22165</guid> <description><![CDATA[Skyrim is the name of cold, northern regions of a continent called Tamriel, on a planet called Nirn; a magical land home to elves, orcs, skeleton warriors right out of a Harryhausen film, and more than enough prophecy and legend than you can shake a Tolkien at. If that level of fantasy geekery gives you acne and a dateless Saturday night just thinking about it, <i>Skyrim</i> is definitely not going to be your cup of mead. ]]></description> <wfw:commentRss>http://calitreview.com/22165/feed</wfw:commentRss> <slash:comments>15</slash:comments> </item> <item><title>Video Game Review: Call of Duty – Modern Warfare 3</title><link>http://calitreview.com/21555</link> <comments>http://calitreview.com/21555#comments</comments> <pubDate>Sun, 13 Nov 2011 19:26:49 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Call of Duty]]></category> <category><![CDATA[Modern Warfare 3]]></category> <category><![CDATA[videogame action]]></category> <category><![CDATA[videogame first-person shooter]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=21555</guid> <description><![CDATA[Improbably well-informed terrorists, led by an improbably super villainish man named Vladimir Makarov, have initiated World War 3 by installing a war ready Ultranationalist party to take control of Russia (MW1), and then used false flag terrorist attacks to goad them into invading the United States ala <em>Red Dawn</em> (MW2). Now it’s up to the player to take control of various soldiers (some of whom will perish) in order to wrest Soviet control of America’s eastern seaboard and traipse around the world trying to prevent the war from going all-out nuclear while it still rages throughout Europe.]]></description> <wfw:commentRss>http://calitreview.com/21555/feed</wfw:commentRss> <slash:comments>4</slash:comments> </item> <item><title>Video Game Review: Batman Arkham City</title><link>http://calitreview.com/21238</link> <comments>http://calitreview.com/21238#comments</comments> <pubDate>Sun, 30 Oct 2011 20:04:01 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Batman]]></category> <category><![CDATA[Batman Arkham City]]></category> <category><![CDATA[videogame action]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=21238</guid> <description><![CDATA[With all these issues aired though, <i>Batman Arkham City</i> can still be summarily broken down to one simple fact: it’s more Batman Arkham Asylum, with improvements across the board, more characters, and a better plot. Considering that game is deservedly hailed as one of the greatest things to come out of England since The Beatles, that’s not only an endorsement for you to simply go and enjoy it for yourself, it’s also my guarantee to end up as “Best Game of the Year” barring some sort of “Second Coming of Samus.”]]></description> <wfw:commentRss>http://calitreview.com/21238/feed</wfw:commentRss> <slash:comments>2</slash:comments> </item> <item><title>Video Game Review: Dark Souls</title><link>http://calitreview.com/20983</link> <comments>http://calitreview.com/20983#comments</comments> <pubDate>Sun, 23 Oct 2011 13:00:17 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[From Software]]></category> <category><![CDATA[Hidetaka Miyazaki]]></category> <category><![CDATA[videogame fantasy]]></category> <category><![CDATA[videogame RPG]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=20983</guid> <description><![CDATA[So why would anyone submit themselves to such a nightmarish test of their sanity, and drain time into such a bleak and foreboding world? Especially since the “story” is pretty much a series of footnotes to make the world come to life, the plot is a joke and the ending recalls <i>Ghouls and Ghosts</i> levels of “totally not worth it”? Because while it may be one of the most nightmarishly crafted experiences in gaming that you will encounter, it’s also one of the most amazingly executed. The world is truly breathtaking, and the combat is beyond superb with surprising depth while maintaining functional simplicity.]]></description> <wfw:commentRss>http://calitreview.com/20983/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Golden(Eye) Rule of Enemy Design!</title><link>http://calitreview.com/20258</link> <comments>http://calitreview.com/20258#comments</comments> <pubDate>Sat, 01 Oct 2011 21:22:59 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Blast Corps]]></category> <category><![CDATA[Cliffy B]]></category> <category><![CDATA[Deus Ex Human Revolution]]></category> <category><![CDATA[game design]]></category> <category><![CDATA[Gears of War]]></category> <category><![CDATA[Gears of War 3]]></category> <category><![CDATA[Goldeneye]]></category> <category><![CDATA[Metro City Initiatives]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[Sonic The Hedgehog]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=20258</guid> <description><![CDATA[Last time the committee was called to order, we touched upon perhaps one of the biggest most insurmountable and at the same time grandest issues in gaming. We also exceeded our standard session length by about 2,000 words, twenty minutes and past most folks&#8217; tolerance for walls of text. Doing so caused an eyebrow of [...]]]></description> <wfw:commentRss>http://calitreview.com/20258/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Video Game Review: Gears of War 3</title><link>http://calitreview.com/20225</link> <comments>http://calitreview.com/20225#comments</comments> <pubDate>Sun, 25 Sep 2011 15:32:52 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Epic Games]]></category> <category><![CDATA[Gears of War]]></category> <category><![CDATA[Gears of War 3]]></category> <category><![CDATA[videogame action]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=20225</guid> <description><![CDATA[Perhaps it’s just me, but it always seemed like Cliff Bleszinski and Epic Games had something heavy on their minds when they launched the original <em>Gears of War</em> back in 2006. Maybe it was the original trailer featuring a lone soldier walking through ruined cities, fighting a war he had no hope of winning against unending waves of monsters while the Gary Jules cover of “Mad World” plays, sealing a sense of hopelessness into a scant minute.]]></description> <wfw:commentRss>http://calitreview.com/20225/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Ultimate Gaming Breakdown: Are Video Games Art?</title><link>http://calitreview.com/19809</link> <comments>http://calitreview.com/19809#comments</comments> <pubDate>Mon, 19 Sep 2011 01:38:52 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Blog-Video Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Animal Crossing]]></category> <category><![CDATA[Auteurs of Gaming]]></category> <category><![CDATA[ballet]]></category> <category><![CDATA[Banksy]]></category> <category><![CDATA[Bejeweled]]></category> <category><![CDATA[Braid]]></category> <category><![CDATA[Chrono Trigger]]></category> <category><![CDATA[Cloaca MAchine]]></category> <category><![CDATA[Deus Ex Human Revolution]]></category> <category><![CDATA[Double Dare]]></category> <category><![CDATA[Dr. Light]]></category> <category><![CDATA[Dr. Wily]]></category> <category><![CDATA[Dungeons and Dragons]]></category> <category><![CDATA[Gaming As Art]]></category> <category><![CDATA[Gaming Theory]]></category> <category><![CDATA[GURPS]]></category> <category><![CDATA[Indie Games]]></category> <category><![CDATA[Ken Levine]]></category> <category><![CDATA[Left 4 Dead]]></category> <category><![CDATA[Legend of Zelda]]></category> <category><![CDATA[Madden]]></category> <category><![CDATA[Metro City Reform Committee]]></category> <category><![CDATA[Michael Jordan]]></category> <category><![CDATA[Mike Haggar]]></category> <category><![CDATA[Minecraft]]></category> <category><![CDATA[Missile Command]]></category> <category><![CDATA[Odin]]></category> <category><![CDATA[Portal]]></category> <category><![CDATA[Red Dead Redemption]]></category> <category><![CDATA[Roger Ebert]]></category> <category><![CDATA[Shadow of the Colossus]]></category> <category><![CDATA[Sim City]]></category> <category><![CDATA[Spore]]></category> <category><![CDATA[The Sims]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=19809</guid> <description><![CDATA[Not too long ago recent facts were revealed to the world pertaining to the beloved Mayor of Metro City, Mike Haggar. In fact video documentation was published to the annals of the webiverse that detailed a particular series of exploits that justify this blog&#8217;s unending adoration of our iconic hero. The Council of the Metro [...]]]></description> <wfw:commentRss>http://calitreview.com/19809/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> <item><title>Video Game Review: Deus Ex Human Revolution</title><link>http://calitreview.com/19739</link> <comments>http://calitreview.com/19739#comments</comments> <pubDate>Sun, 04 Sep 2011 18:37:55 +0000</pubDate> <dc:creator>Adam Robert Thomas</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[Video Games]]></category> <category><![CDATA[Deus Ex Human Revolution]]></category> <category><![CDATA[Eidos Montreal]]></category> <category><![CDATA[videogame first-person shooter]]></category> <category><![CDATA[videogame RPG]]></category> <guid
isPermaLink="false">http://calitreview.com/?p=19739</guid> <description><![CDATA[At the end of the day and the game, the gestalt of <i>Deus Ex: Human Revolution</i> still works. All of the individual parts, while disparate in nature and wildly varying in quality, come together to create an experience far greater than any individual aspect. In fact, I’m going to reveal the biggest reason for this viewpoint: I can’t put this game down.]]></description> <wfw:commentRss>http://calitreview.com/19739/feed</wfw:commentRss> <slash:comments>1</slash:comments> </item> </channel> </rss>
