The Kingdom Hearts series, on the decline for several years now, has finally been given a much needed boost by the release of Dream Drop Distance. A stellar title and a must-own for the 3DS, it shows that there is still hope for the franchise.
August 12th, 2012
July 25th, 2012
In order to discover the secret of the house and escape the curse, you encounter and battle ghosts from the memoir and the house using the Camera Obscura – taking photographs of the ghosts at crucial moments leads to their untimely demise. You do battle with all sorts of unsavoury types, from staggering, bloodstained long-haired young girls to bodiless hands which reach out from the memoir’s pages to grab and tear at you.
July 9th, 2012
Of the many previews that emerged from this year’s E3 to generate hype, one that didn’t inspire much outrage or concern was the one for the upcoming Farcry 3. In just under two minutes, this (decidedly NSFW) trailer promises an adventure that will play out as Apocalypse Now if it were directed by Rob Zombie. [...]
July 6th, 2012
It’s raining. Outside the Waikiki Motel the palm trees sway with the showers under a sky filled with dread. Inside, a man takes off his shirt. He’s washing the blood off his face and cleaning the bullet hole in his arm. The scars on his back are visible during the procedure. They reveal a history [...]
July 4th, 2012
Perhaps because it’s an overcast July 4th here in my corner of usually beautiful and overly hot southern California, but it seems a perfect day to take a step back. To look at something important to gamers young and old, hardcore and casual. I’m of course talking about E3 (or the Electronic Entertainment Expo for [...]
July 1st, 2012
The game’s main protagonist, zombie hunting high school cheer leader Juliet, is, like, totally blonde and sugary sweet. She wakes up and it’s so lame because like, it’s her birthday and there are zombies everywhere. Not cool! Out comes the heart-patterned chainsaw and the pom-poms and soon zombie heads are flying, with flips and flourishes galore as Juliet twirls around the battlefield with elegance and grace. So totally, like, awesome!
June 17th, 2012
So, does this Game of Thrones manage to live up to the promise of its source material? Or does it end up as horrible as the Hound’s face? The answer is a thunderously hesitant, “It’s pretty good,” but with more caveats than Walder Frey has heirs.
June 9th, 2012
Herein dwells the problem. The treatment of your combatants as mere faceless fodder makes gameplay as compulsive and mindless as your average stint in Azeroth – all that is required of the player is to keep on clicking until everything around them is dead. There is nothing skilful about taking an enemy down in Diablo III – if you have the time to sit and click, click, click, you’ll get it done.
May 30th, 2012
The Max Payne series has always been about contradiction. On the one hand, each game is archetypical Noir: a cynical anti-hero set against the gritty, grimy underworld who wryly waxes poetic via internal monologue. On the other, the actual gameplay is derived from Hong Kong action cinema: bloody gunfights accentuated with lots diving through the air while firing guns akimbo in Matrix “bullet time,” a technique as flashy as it is impractical.
May 27th, 2012
The inclusion of drop-in drop-out multiplayer allows for friends to build settlements together, wage war on each other and have fun without the hassle of purchasing and maintaining servers, a costly and sometimes difficult process required of the PC version. Playing alone is all well and good, but humans are social animals even when isolated in a block-eat-block world. Whether collaborative or competitive, multiplayer expands the Minecraft universe exponentially.
May 16th, 2012
In a moment of madness I cared too much about finding everything, about doing everything, and it was to the detriment of my gaming experience. It’s in moments like these that achievement-oriented gamers need to be reminded that their Gamerscore doesn’t mean anything and that they run the risk of turning a fun experience into a chore – and turning one’s hobby into work is a risky business indeed.
May 16th, 2012
When last we left the historie of the consoleflict, two houses arose in the land of gaming. One, house Magnavox, entering into the untamed wilderness with their host of Odysseys, the other, house Atari, had stolen the fire of tennis and ignited the imagination with Pong, the progenitor of gaming nobility. The first battles over [...]
May 14th, 2012
Tell me, O muse, of that time long ago when there were no video games. When the people did not gather in the halls of the arcade where a round of happiness was bought a quarter at a time, but the pool hall where a beer cost the same if it was cheap, or so [...]
May 13th, 2012
What was once iconic – big hair, slender waists and massive…uh…assets – has become a laughable stereotype as developers refuse to push forward and innovate with their designs. Japan used to be a trendsetter in terms of game design, and it’s a shame to see things descend into mere mimicry of what has already been. In terms of aesthetics, Pandora’s Tower suffers deeply from this refusal to move on.
May 10th, 2012
End Errors: Game, Postscript For the last month or so, I’ve been talking about how terrible endings are in video games. Over the course of two articles, one focusing on a decent variety of problems, the other exploring a single issue in depth, I think I managed to at least identify what the five biggest [...]
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