Walking into the ruins of New York for the first time is a visceral experience. It’s a beautifully designed and well executed dystopia. Individually rendered grass, leaning skyscrapers, gorged and festooned with jungle.
The Portal franchise is a beautiful anomaly of the gaming world – the Coup de Ville hidden at the bottom of a bloodthirsty, often mindless Cracker Jack box. Just how did a non-violent puzzler become one of the most recognizable brands in gaming? And what can stagnant genres learn from it?