Profile of Adam Robert Thomas
As one of the unfortunate few born with three first names, Adam endured years of taunting on the mean streets of Los Angeles in order to become the cynical malcontent he is today. A gamer since the age of four, he has attempted to remain diverse in his awareness of the arts, and remain active in current theater, film, literary and musical trends when not otherwise writing or acting himself. He now offers his knowledge in these areas up to the “California Literary Review,” who still haven’t decided what exactly they want to do with him yet. He prefers to be disagreed with in a traditional “Missile Command” high score contest, and can be challenged this way via his Xbox LIVE Gamertag of AtomGone, and if you want to “follow” him on twitter, look for Adam Robert Thomas
zekrambogg [at] gmail [dot] com
Articles written for the California Literary Review:
- A Throne of Games – Volume 3 – A Storm of “S” Words.
Posted on 29 Jun 2013 in Blog-Video Games, Video Games
When last we left the historie of the consoleflict, King Atari had perished in madness and the kingdom of console gaming fell into chaos and disarray. It was a wasteland. No one purchased new consoles, and merchants refused to sell them. For all intents and purposes, the idea of video gaming as a central activity […]
- Putting the Assassin’s Creed Franchise Under the Knife – Part 2
Posted on 05 Mar 2013 in Games, Video Games
I want to forgive Assassin’s Creed for getting so far away from its original, fairly flawed, but still rather fascinating first entry. Presumptuous of me I know, but as a guy who’s spent over $200 bucks (and as many hours) on this series, I think I’ve at least paid for the right to toss in these two cents about how Ubisoft would convince me to do just that.
- Video Game Review: DmC: Devil May Cry
Posted on 17 Feb 2013 in Games, Video Games
For in this remixed rebirth of DMC, Dante’s brash attitude is retained, but it’s now speckled with the punk rock edge and reckless nihilism of Sid Vicious. His nemesis, the Demon King Mundus, is no longer cartoonishly summoning an army from Hell for the sake of capital “E” Evil, as he already controls the world through the far more sinister forces of leveraged debt, addictive energy drinks, and agenda driven 24-hour cable news.
- Backlog Video Game Review #2: XCOM – Enemy Unknown
Posted on 24 Jan 2013 in Games, Video Games
This ability to win battles but lose the war, especially on the higher difficulties where the combat quickly becomes very unforgiving, creates tension for every decision you make, really nailing the sense that you’re managing a war effort. Combined with permanent death for your soldiers and you have a game weightier than a lead lined coffin and more engaging than a shotgun wedding.
- Backlog Video Game Review #1: The Walking Dead
Posted on 17 Jan 2013 in Games, Video Games
With their licensed tie-in to Robert Kirkman’s The Walking Dead, Telltale proves once again that worthwhile emotional experiences in gaming have nothing to do with fancy graphics requiring billion dollar budgets, but everything to do with well-crafted narrative and smartly written characters that you give a damn about.
- Putting the Assassin’s Creed Franchise Under the Knife – Part 1
Posted on 23 Nov 2012 in Games, Video Games
The word “Assassin” in the title is increasingly becoming the biggest lie in the series, and unless Ubisoft’s going to change the name to “Overpowered Swashbuckler’s Guidelines”, they need to take a long hard look at how the franchise has evolved further and further away from the original focus.
- Video Game Review: Assassin’s Creed 3
Posted on 14 Nov 2012 in Games, Video Games
This front of AC3’s story is thankfully stronger, weaving an interesting and refreshingly mature narrative about the nature of family, vengeance, and shifting allegiances during a time of great cultural tumult. It’s also set in the period when the Tri-Corner hat was at the height of its popularity, for all you lovers of 18th century millinery.
- Video Game Review: Borderlands 2
Posted on 07 Oct 2012 in Games, Video Games
At some point, perhaps in the middle of a gun battle against bandits protected by shields reinforced with angry midgets or while firing your talking sniper rifle that guilt-trips you whenever you fell any of your disposable foes out for your equally disposable head, you realize that sanity was thankfully left off of the “things to include in our game” checklist. Every other mission presents you with a ridiculous goal or scenario of utter parody – a favorite being a mission to shoot an evil sheriff without killing her deputy – and if you tried counting the myriad pop-culture references and shout outs in the quest text, throw away lines of dialogue, and background art alone, you’d end up with a number higher than the national debt.
- Setting Fallout 4 Pt. 2 (of 2) – On The Road Again!
Posted on 20 Sep 2012 in Blog-Video Games, Video Games
For what I’m discussing today is nothing short of pure, unadulterated (but hopefully still informed) speculation! The time-honored tradition of fans everywhere! That of looking at something I enjoy the hell out of and going, “Hmmm, what if this were to happen next?”
So in this spirit, I’m going to hop into my rebuilt Chrysalis Highwayman here, and take a virtual road trip through a post-nuclear America!
- Setting Fallout 4 Part 1 (of 2) – How the West Was Fun
Posted on 11 Sep 2012 in Blog-Video Games, Video Games
But to do so would be to miss the point more than your Facebook friend who thinks articles by The Onion are real.
- Video Game Review: Sleeping Dogs
Posted on 04 Sep 2012 in Games, Video Games
Taking massive cues from Hong Kong action cinema, especially “Heroic Bloodshed” classics like City on Fire and Infernal Affairs (better known in the U.S. for its remake The Departed), Sleeping Dogs has players step into the shoes of Wei Shen, a modern Chinese supercop who fights like Bruce Lee, flips over display cases like Jackie Chan, and shoots like Chow Yun Fat. Wei’s been tasked with infiltrating the Sun On Yee Triad by going deep undercover and bringing them down from the inside.
- Video Game Review: Deadlight
Posted on 19 Aug 2012 in Games, Video Games
Deadlight has impressive aesthetics surrounding a center that’s almost non-existent; a perfect example of people who have looked at other games, thought “how hard could that be?” and then attempted without understanding.
- Farcry 3, Fight Club, and Ultra-Violence: Or Why Gaming Needs to Gain Weight!
Posted on 09 Jul 2012 in Blog-Video Games, Video Games
Of the many previews that emerged from this year’s E3 to generate hype, one that didn’t inspire much outrage or concern was the one for the upcoming Farcry 3. In just under two minutes, this (decidedly NSFW) trailer promises an adventure that will play out as Apocalypse Now if it were directed by Rob Zombie. […]
- Seeking Absolution Solutions
Posted on 06 Jul 2012 in Blog-Video Games, Video Games
It’s raining. Outside the Waikiki Motel the palm trees sway with the showers under a sky filled with dread. Inside, a man takes off his shirt. He’s washing the blood off his face and cleaning the bullet hole in his arm. The scars on his back are visible during the procedure. They reveal a history […]
- Lamenting E3 2012 – A Preamble
Posted on 04 Jul 2012 in Blog-Video Games, Video Games
Perhaps because it’s an overcast July 4th here in my corner of usually beautiful and overly hot southern California, but it seems a perfect day to take a step back. To look at something important to gamers young and old, hardcore and casual. I’m of course talking about E3 (or the Electronic Entertainment Expo for […]
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